Java实战之王者荣耀的英雄是怎么产生的?

发布时间:2021-07-06 11:13 来源:脚本之家 阅读:0 作者:沉默着忍受 栏目: 开发技术

目录

      一、前期准备

      我们要在IDEA上创建一个新的项目,创建好一个项目后,我们需要创建4个包,分别是英雄包,装备包,铭文包,野怪包,皮肤包
      然后我们就可以一个一个的实现这些功能了。

      二、实现我的英雄梦!

      2.1 英雄基本属性实现

      package Hero;
      
      //英雄的基本属性
      public class Hero {
          public String  name; //英雄的名字
          public String type; //英雄的职业
          public int blood; //英雄的基本血量
          public int phyattack; //英雄的基本物理攻击
          public int Magicattavk; //英雄的基本法术攻击
          public int phyfangyu; //英雄的基础防御
          public int attavknum; //普通伤害的值
          public int move; //移动速度
          public int money; //经济
      
      
          public Hero(String name, String type, int blood, int phyattack, int magicattavk, int phyfangyu,int attavknum,int move,int money) {
              this.name = name;
              this.type = type;
              this.blood = blood;
              this.phyattack = phyattack;
              this.Magicattavk = magicattavk;
              this.phyfangyu = phyfangyu;
              this.attavknum= attavknum;
              this.move= move;
              this.money= money;
          }
      
          public String  getName() {
              return name;
          }
      
          public String getType() {
              return type;
          }
      
          public int getBlood() {
              return blood;
          }
      
          public int getPhyattack() {
              return phyattack;
          }
      
          public int getMagicattavk() {
              return Magicattavk;
          }
      
          public int getPhyfangyu() {
              return phyfangyu;
          }
      
          public int getAttavknum() {
              return attavknum;
          }
      
          public void setName(String name) {
              this.name = name;
          }
      
          public void setType(String type) {
              this.type = type;
          }
      
          public void setBlood(int blood) {
              this.blood = blood;
          }
      
          public void setPhyattack(int phyattack) {
              this.phyattack = phyattack;
          }
      
          public void setMagicattavk(int magicattavk) {
              Magicattavk = magicattavk;
          }
      
          public void setPhyfangyu(int phyfangyu) {
              this.phyfangyu = phyfangyu;
          }
      
          public void setAttavknum(int attavknum) {
              this.attavknum = attavknum;
          }
      
          //受到普通攻击
          public  int  bnormalAttack(int attavknum){
              if(this.phyfangyu-this.attavknum<=0){
                  int res = this.phyfangyu-this.attavknum;
                  return  this.blood+res;
              }
              return blood-this.attavknum;
          }
          //普通攻击
          public  int  znormalAttack(){
              if(this.type=="射手"||this.type=="战士"||this.type=="刺客"){
                  this.attavknum+=phyattack;
              }
              if(this.type=="法师"){
                  this.attavknum+=Magicattavk;
              }
             return attavknum;
          }
      }
      

      2.2 装备包

      装备太多了,我主要写一些我平时比较喜欢的几个装备,有兴趣的盆友可以自己练习多写几个
      鞋子

      package zhuangbei;
      //抵抗之靴
      /**
       * 效果:减低敌方的攻击,也就是增加自己的物防
       */
      
      public class Shoe {
          public  String name = "抵抗之靴";
          public  int phyattack=200;
          public  int mckattack=0;
          public  int move = 200;//英雄移动速度+200;
      
          public Shoe() {
      
          }
      
          public String getName() {
              return name;
          }
      
          public void setName(String name) {
              this.name = name;
          }
      
          public int getPhyattack() {
              return phyattack;
          }
      
          public void setPhyattack(int phyattack) {
              this.phyattack = phyattack;
          }
      
          public int getMckattack() {
              return mckattack;
          }
      
          public void setMckattack(int mckattack) {
              this.mckattack = mckattack;
          }
      
          public int getMove() {
              return move;
          }
      
          public void setMove(int move) {
              this.move = move;
          }
      }
      
      

      反甲

      package zhuangbei;
      //反甲
      public class Fajia {
          public  String name = "反甲";
          public  int phyattack = 40;
          public  int phyfanyu = 420;
          public  double fashang = 0.2; //冷却时间
      
          public int getPhyattack() {
              return phyattack;
          }
      
          public void setPhyattack(int phyattack) {
              this.phyattack = phyattack;
          }
      
          public int getPhyfanyu() {
              return phyfanyu;
          }
      
          public void setPhyfanyu(int phyfanyu) {
              this.phyfanyu = phyfanyu;
          }
      
          public double getFashang() {
              return fashang;
          }
      
          public void setFashang(double fashang) {
              this.fashang = fashang;
          }
      }
      
      

      暗影战斧

      package zhuangbei;
      //暗影战斧
      /*
      *
      * */
      public class Anyinzhanfu {
          public  String name = "暗影战斧";
          public int phyattack = 85; //加物理攻击85
          public int blood = 500;   //生命值加500
          public int cool = 15;    //冷却缩减15
      
          public int getPhyattack() {
              return phyattack;
          }
      
          public void setPhyattack(int phyattack) {
              this.phyattack = phyattack;
          }
      
          public int getBlood() {
              return blood;
          }
      
          public void setBlood(int blood) {
              this.blood = blood;
          }
      
          public int getCool() {
              return cool;
          }
      
          public void setCool(int cool) {
              this.cool = cool;
          }
      }
      
      

      三、野怪实现

      我主要写了野猪,小鸟,河蟹,小兵的类

      野猪

      package yeguai;
      
      public class Pig {
          public int num = 80;
      
          public int getNum() {
              return num;
          }
      
          public void setNum(int num) {
              this.num = num;
          }
      }
      
      

      小鸟

      package yeguai;
      
      public class Bird {
          public int num = 100;
      
          public int getNum() {
              return num;
          }
      
          public void setNum(int num) {
              this.num = num;
          }
      }
      

      河蟹

      package yeguai;
      
      public class Heixie {
          public  int num = 150;
      
          public int getNum() {
              return num;
          }
      
          public void setNum(int num) {
              this.num = num;
          }
      }
      

      小兵

      package yeguai;
      
      public class Xiaobing {
          public  int num = 150;
      
          public int getNum() {
              return num;
          }
      
          public void setNum(int num) {
              this.num = num;
          }
      }
      

      四、开始游戏

      import Hero.Hero;
      import yeguai.Bird;
      import yeguai.Heixie;
      import yeguai.Pig;
      import yeguai.Xiaobing;
      import zhuangbei.Anyinzhanfu;
      import zhuangbei.Fajia;
      import zhuangbei.Shoe;
      
      public class Deom {
          public static void main(String[] args) {
               Hero yase = new Hero("亚瑟","战士",1000,200,0,500,200,50,0);
      
               System.out.println(yase.name);
              System.out.println(yase.money);
              //开始发育(先产生野怪,小兵,河蟹的实例化对象)
              Pig pig1 = new Pig();
              Bird Bird = new Bird();
              Xiaobing xiaobing = new Xiaobing();
              Heixie heixie = new Heixie();
              for(int i =0;i<=10;i++){  //打了10轮
                  yase.money+=pig1.getNum()+Bird.getNum()+xiaobing.getNum()+heixie.getNum();
              }
              System.out.println(yase.name+"的经济现在是"+yase.money);
      
              //开始创建装备类
              System.out.println("购买装备前:");
              System.out.println(yase.name+"当前的属性"+"生命值:"+yase.blood+"物理攻击:"+yase.phyattack+"法术攻击:"+yase.Magicattavk+
                      " 物理防御:"+yase.phyfangyu+"移动速度:"+yase.move);
      
              if(yase.money>=200){
                  Shoe shoe = new Shoe();
                  System.out.println(yase.name+"购买了"+shoe.name);
                  yase.phyfangyu+=shoe.getPhyattack();
                  yase.move+=shoe.getMove();
                  yase.money=yase.money-200;
              }
              if(yase.money>=1200){
                  Fajia fajia = new Fajia();
                  System.out.println(yase.name+"购买了"+fajia .name);
                  yase.phyattack+=fajia.getPhyattack(); //攻击力+
                  yase.phyfangyu+=fajia.getPhyfanyu();  //防御力+
                  yase.money=yase.money-1200;
              }
              if(yase.money>=2000){
                  Anyinzhanfu anyinzhanfu = new Anyinzhanfu();
                  System.out.println(yase.name+"购买了"+anyinzhanfu.name);
                  yase.phyattack+=anyinzhanfu.getPhyattack(); //攻击力+
                  yase.blood+=anyinzhanfu.getBlood();  //生命力+
                  yase.money=yase.money-2000;
              }
              System.out.println("购买装备后:");
              System.out.println(yase.name+"当前的属性"+"生命值:"+yase.blood+"物理攻击:"+yase.phyattack+"法术攻击:"+yase.Magicattavk+
                      " 物理防御:"+yase.phyfangyu+"移动速度:"+yase.move);
          }
      }
      

      我基本可以实现简单的创建一个英雄,实现刷野怪,购买装备的简单操作,后序我将实现英雄的三个技能和铭文的实现。

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